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The slaying stone adventure review
The slaying stone adventure review





the slaying stone adventure review

Engle, Logan Bonner Bill Siavicsek DUNGEONS & DRAGONS, 0&0, d20, d20 System, WIZARDS OF THE COAST, Player's Handbook, Dun8eon Master's Guide, Monster Manual, The Siayin8 Stone, 0&0 Insider, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. Publishing Production Specialist Christopher Tardiff Editor and D&D Creative Manager D&D Senior Art Director Prepress Manager Christopher Perkins Jon Schindehette Jefferson Dunlap D&D Design Manager Cover Illustration Imaging Technician James Wyatt Ralph Horsley Carmen Cheung D&D Development Manager Interior Illustrations Production Manager Andy Collins Fred Hooper, Howard Lyon Cynda Callaway Director of D&D R&D and Book Cartography Publishing Jason A. Ifyou haven't run 4th Edition DUNGEON & DRAGONS as a Dungeon Master, you might want to review the quick-start rules at Also, this adventure uses a new monster stat block format also featured in the Monster 3 core rulebook. See page 96 of the Dun8eon Master's Guide for advice on running published adventures. Make any changes you see fit to make your game more fun.

the slaying stone adventure review the slaying stone adventure review

RUNNING THIS ADVENTURE As with any published adventure, The Slayin8 Stone as written won't be perfectly suited to your group. The orcs appear again, ambushing the characters in order to steal the item. After exploring several dead ends, the characters find the stone in the lair of a powerful brass dragon, and they must convince the dragon to relinquish the stone. A vicious group of orc mercenaries also searches the town for the slayin8 stone. As they explore the places Treona suggested the stone might be, they deal with the goblin and kobold factions. They need to get into the town and stay hidden, since there are simply too many goblins to fight all of them. CREDITS DeSigner Art Director Logan Bonner Kate Irwin Treona recruits the adventurers to find the last slayin8 stone and bring it back so it can be destroyed. She now looks for power-, ful individuals to recover it. Recently, Treona discovered old records that indicate one slayin8 stone still remains. A faction of kobo Ids took over the slums, since the goblins live mostly in what were once residences for the wealthier people of Kiris Dahn. The town quickly fell into ruin, since goblins were far more interested in vandalism than in proper maintenance. The goblins overran the town and renamed it Gorizbadd. Along with his advisor and seer Treona, Alkirk found a place to live in obscurity. The town had endured a long decline under the rule of the Kiris family, and the citizens scattered rather than follow their ruler, Kiris Alkirk. Eight years ago, the citizens ofKiris Dahn abandoned the town when faced with invading goblin hordes. The number of stones dwindled until all were spent. It had magical stones-created by tiefling artisans-that cOidd kHi anyone who attacked the town. J BACKGROUND The town ofKiris Dahn, built by human hands, stood strong against invaders for decades after the fall of the empire ofNerath. The characters should reach 2nd level by the end of the adventure. SYNOPSISlNTRODUCT10N The Slayin8 Stone'" is a DUNGEONS & adventure designed for five 1st-level player characters.







The slaying stone adventure review