

Also, I keep trying to do a backtrick or a sidetrick everytime before being attacked with the DMC 3 commands and I end up being hit by the enemy because I teleported in front of him. Sometimes when I wanna teleport to some demon that's far away, Vergil throws a sword to do his thing, then I'm hit by some random scarecrow or something else before the sword reaching the enemy, this happens because I was expecting a instant teleport, but it got delayed for ~1 second and I HATE spamming summoned swords like a mindless kid spamming the attack button, it feels like cheating on DMC 3 and looked/looks a nice way to turn a nice combo into a boring moveset. I'm so used with the superior freedom of movement from DMC 3 Vergil's teleport skills that it seems a bit hard to dodge attacks on DMC 4:SE, since tricking backward or upward to dodge an attack were much more stylish and useful than doing a sidull roll or a jump. DMC 4 has the lock-on mechanic, so this "feature" looked more like a petty excuse to praise the DmC fans, but the only thing that the sword teleport is doing is haunting us with the DmC bad traits. Jumping and rolling to dodge attacks while playing as Vergil isn't stylish at all and there is no real excuse of putting a sword in the enemy to mark him to teleport but praising DmC players. The problems lies on the worthless need to place a summoned sword at an enemy we want to teleport to and the lack of mobility due to the lack of the skills to teleport backward/upward the enemy that were present in DMC 3:SE, both issues makes Vergil from DMC4:SE feel much less dynamic and stylish than Vergil from DMC 3:SE.

Vergil teleport skills really sucks, of course that this is one of his trademarks and it got some good upgrades in some aspects like the upgraded range from the trick and the trick being positioned nicely on the enemy in the air to start some JC combos.
